
Coming in October: 100 Art Deco Ornaments & 50 New Chains
Ornament Generator 1.5.0 on October 5. Chain Generator 1.1.0 on October 31. See the planned library expansions.

Videos, tool updates, workflow notes and behind-the-scenes development from PeakDreams Studio.

Ornament Generator 1.5.0 on October 5. Chain Generator 1.1.0 on October 31. See the planned library expansions.

Key lessons from my complete Blender modifier tutorial, with examples and timestamps to find the tools you need.
A practical Blender ornament modeling workflow: plan repeatable details, use curves intelligently, control surface alignment and decide when automation actually saves time.
When should Blender ornaments be real geometry, displacement or normal maps? A practical guide for close-ups, architecture, games, rendering and optimization.
Learn how to design reusable custom ornaments in Blender: seamless segments, scale, axes, previews, UVs, categories and a production-ready asset-library mindset.
A practical guide to creating chains in Blender using repeatable links, curves, spacing, orientation, closed loops and non-destructive path control.
Learn how to design stylized fantasy chains in Blender with stronger silhouettes, readable links, controlled repetition, sagging and production-friendly geometry.

Chain Generator v1.0.0 is now available. See how to generate chains from selected edges, draw them in 3D or on surfaces, close loops and add procedural sagging.

A complete look at the modeling workflow behind a stylized fantasy chain — from the base idea and hard-surface decisions to repeatable geometry. Those experiments later helped shape the released Chain Generator workflow.

A fast introduction to Stitch Generator and the reason physical stitch geometry can outperform textures in detailed close-ups.

An image-driven workflow for creating customizable procedural stained-glass structures directly in Blender.

An overview of Ornament Generator and its fast edge-based workflow for adding real decorative geometry to architecture and props.

The update that brought 104 new ornaments, China and Mesoamerica categories, and the Offset Z workflow control.

A more personal look at how one Blender add-on grew into an ongoing tool ecosystem, development roadmap and PeakDreams project.