How I Created This Stylized Chain in Blender

A complete look at the modeling workflow behind a stylized fantasy chain — from the base idea and hard-surface decisions to repeatable geometry. The same experiments are helping shape the upcoming Chain Generator.

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For this video I wanted to show the process rather than only the finished result. It covers the modeling decisions, the repeatable chain segment and the workflow I use when I want stylized geometry to stay clean enough for close-up renders.

What this covers

The post keeps the site useful even if you discover the video through the roadmap or a product page. The main ideas, workflow context and links stay in one place, while the embedded video remains the full visual tutorial.

Open directly on YouTube ↗